This is a mob farm design that actually works to generate lots of items dropped by monsters when they die – gunpowder, rotten flesh, string, bones and arrows. It takes quite a bit of resources to build, but once it’s done you won’t have to worry about running out of arrows or other useful items.

The spawner should be built 25 blocks higher than ground level over a small island that has minimal caves underneath it. This gives you more stuff because the inside of the trap is the only place within range that the mobs can spawn. Just stand on the island and watch the mobs fall.

This trap also has a simple redstone circuit with two pistons and water that washes all the loot out of the trap into a trench for easy collection. Another vertical redstone wire closes off the hole so mobs stay in the trap while the stuff is collected.

The inside of the spawner is 2 blocks high, so that all mobs can appear except for endermen, who are 3 blocks tall. Endermen are excluded because they pick up blocks and move them, and I didn’t want to have to repair the trap constantly.

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